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3Ds MAX Fundamentals Training from ICC Teleservices
Duration 25(Hrs)
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Course Outline
Lesson 1: Getting Started
Learning Objectives
Launching 3ds Max
Working with Startup Templates
Configuring 3ds Max
Configuring the Default UI and Presets
Synchronizing the User Interface and Default Presets
Customizing Mouse Interaction
Working with Standards
Setting Display Units to Architectural
Configuring and Saving Viewport
Layouts
Creating a Prototype File
Saving a New Template File
Maximizing the Workspace
Navigating Menu Drop-Downs
Working with Toolbars
Managing the Ribbon
Managing Workspaces
Understanding Object Interaction
Navigating the Scene Using the View Cube
Saving ds Max Files
Using Undo and Redo
Accessing the Help System
Accessing the Autodesk Online Portals
Lesson 2: Pre-Production and Planning
Pre-Planning the Production
Developing a Sketch-Style Storyboard
Examining a Sample Storyboard
Planning Scene Level of Detail
Understanding Level of Detail
Planning File Output
Outputting for Print and Web
Reviewing Still Image Types
Examining Animation Output
Reviewing Animation Output Types
Understanding Layers
Working with Layers
Previsualizing a Scene
Configuring in Viewport Previsualization with Nitrous
Lesson 3: Modeling
Modeling in 3ds Max
Understanding Shapes
Working with Spline Shapes
Working with Extended Splines
Creating New Shapes
Adjusting Curve Quality and Render Parameters
Cloning Shapes
Creating Outline Shapes
Attaching Shapes
Editing Closed 3D Shapes
Trimming and Welding Splines
Filleting a Vertex
Understanding Mesh and Poly Objects
Discovering the Editable Poly Object Type
Converting Object Types
Aligning Objects
Using Select and Place to Locate Objects
Utilizing the Snap Tools
Learning to Use the Graphite Modeling Tools
Using the Generate Topology Tool
Editing Using Polygon Symmetry Tools
Understanding Subdivision Surfaces
Modeling using Open Subdivision Surfaces
Reducing Polygons using ProOptimizer
Working with the Paint Deform Tool
Using the Conform Paint Tool
Understanding 3D and 3D Objects
Exploring More Editable Poly
Modeling Windows
Modeling Window Frames
Modeling Window Panes
Introducing Compound Objects
Working with ProBoolean
Using Shape Merge
Lesson 3: Modeling (Cont.)
Aligning the Road
Merging Objects
Examining Modifiers and the Modifier Stack
Learning About Object Space Modifiers
Adding a Bevel Profile Modifier
Editing 3D Shapes
Stacking Modifiers
Editing Modifiers
Chamfering Polygon Edges using the
Chamfer Modifier
Understanding World-Space Modifiers
Applying the Map Scalar Modifier
Working with the Chamfer Modifier
Understanding Object Painting
Painting a Scene
Discovering AEC Objects
Building with AEC Walls
Adding a Door
Installing Windows
Working with Containers
Lesson 4: Materials
Introducing Materials
Understanding the ds Max Material Editors
Creating Schematic Materials
Working with the Standard Material
Discovering the Arch and Design Material
Adjusting Shaders
Editing Reflectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Incorporating Displacement Mapping
Setting Transparency
Calculating Map Sizes
Creating a Tile Map
Determining Map Coverage
Adding a UVW Map Modifier
Working with Unwrap UVW
Working with Multiple Materials
Discovering the Multi/Sub-Object Material
Setting Material IDs
Editing Material IDs
Assigning a Multi/Sub-Object Material
Understanding Blend Materials and Masks
Using a Blend Material
Masking with Materials
Understanding Substance Textures
Working with Substance Textures
Baking Textures - Render to Texture
Painting a Texture with Viewport Canvas
Working with Vector Graphics
Discovering Material Libraries
Understanding the Autodesk Materials Library
Using an Autodesk Library Material
Creating a New Library
Lesson 5: Lighting
Differentiating Standard Lights versus Photometric Lights
Understanding Direct and Indirect Light
Discovering Daylight
Placing a Daylight System
Adjusting Location
Adjusting the Physical Sky
Understanding Photometric Lights
Enabling Streetlights in a Scene
Changing Photometric Light Presets
Understanding Indirect Light
Calculating Indirect Illumination
Working with Final Gather
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