ICC Teleservices Ltd
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3Ds MAX Fundamentals Training from ICC Teleservices

Duration 25(Hrs)

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Course Outline

Lesson 1: Getting Started

  •  Learning Objectives
  •  Launching 3ds Max
  •  Working with Startup Templates
  •  Configuring 3ds Max
  •  Configuring the Default UI and Presets
  •  Synchronizing the User Interface and Default Presets
  •  Customizing Mouse Interaction
  •  Working with Standards
  •  Setting Display Units to Architectural
  •  Configuring and Saving Viewport
  • Layouts
  •  Creating a Prototype File
  •  Saving a New Template File
  •  Maximizing the Workspace
  •  Navigating Menu Drop-Downs
  •  Working with Toolbars
  •  Managing the Ribbon
  •  Managing Workspaces
  •  Understanding Object Interaction
  •  Navigating the Scene Using the View Cube
  •  Saving ds Max Files
  •  Using Undo and Redo
  •  Accessing the Help System
  •  Accessing the Autodesk Online Portals

Lesson 2: Pre-Production and Planning

  •  Pre-Planning the Production
  •  Developing a Sketch-Style Storyboard
  •  Examining a Sample Storyboard
  •  Planning Scene Level of Detail
  •  Understanding Level of Detail
  •  Planning File Output
  •  Outputting for Print and Web
  •  Reviewing Still Image Types
  •  Examining Animation Output
  •  Reviewing Animation Output Types
  •  Understanding Layers
  •  Working with Layers
  •  Previsualizing a Scene
  •  Configuring in Viewport Previsualization with Nitrous

Lesson 3: Modeling

  •  Modeling in 3ds Max
  •  Understanding Shapes
  •  Working with Spline Shapes
  •  Working with Extended Splines
  •  Creating New Shapes
  •  Adjusting Curve Quality and Render Parameters
  •  Cloning Shapes
  •  Creating Outline Shapes
  •  Attaching Shapes
  •  Editing Closed 3D Shapes
  •  Trimming and Welding Splines
  •  Filleting a Vertex
  •  Understanding Mesh and Poly Objects
  •  Discovering the Editable Poly Object Type
  •  Converting Object Types
  •  Aligning Objects
  •  Using Select and Place to Locate Objects
  •  Utilizing the Snap Tools
  •  Learning to Use the Graphite Modeling Tools
  •  Using the Generate Topology Tool
  •  Editing Using Polygon Symmetry Tools
  •  Understanding Subdivision Surfaces
  •  Modeling using Open Subdivision Surfaces
  •  Reducing Polygons using ProOptimizer
  •  Working with the Paint Deform Tool
  •  Using the Conform Paint Tool
  •  Understanding 3D and 3D Objects
  •  Exploring More Editable Poly
  •  Modeling Windows
  •  Modeling Window Frames
  •  Modeling Window Panes
  •  Introducing Compound Objects
  •  Working with ProBoolean
  •  Using Shape Merge

Lesson 3: Modeling (Cont.)

  •  Aligning the Road
  •  Merging Objects
  •  Examining Modifiers and the Modifier Stack
  •  Learning About Object Space Modifiers
  •  Adding a Bevel Profile Modifier
  •  Editing 3D Shapes
  •  Stacking Modifiers
  •  Editing Modifiers
  •  Chamfering Polygon Edges using the
  • Chamfer Modifier
  •  Understanding World-Space Modifiers
  •  Applying the Map Scalar Modifier
  •  Working with the Chamfer Modifier
  •  Understanding Object Painting
  •  Painting a Scene
  •  Discovering AEC Objects
  •  Building with AEC Walls
  •  Adding a Door
  •  Installing Windows
  •  Working with Containers

Lesson 4: Materials

  •  Introducing Materials
  •  Understanding the ds Max Material Editors
  •  Creating Schematic Materials
  •  Working with the Standard Material
  •  Discovering the Arch and Design Material
  •  Adjusting Shaders
  •  Editing Reflectivity
  •  Assigning a Material
  •  Using Map Patterns
  •  Simulating Geometry
  •  Incorporating Displacement Mapping
  •  Setting Transparency
  •  Calculating Map Sizes
  •  Creating a Tile Map
  •  Determining Map Coverage
  •  Adding a UVW Map Modifier
  •  Working with Unwrap UVW
  •  Working with Multiple Materials
  •  Discovering the Multi/Sub-Object Material
  •  Setting Material IDs
  •  Editing Material IDs
  •  Assigning a Multi/Sub-Object Material
  •  Understanding Blend Materials and Masks
  •  Using a Blend Material
  •  Masking with Materials
  •  Understanding Substance Textures
  •  Working with Substance Textures
  •  Baking Textures - Render to Texture
  •  Painting a Texture with Viewport Canvas
  •  Working with Vector Graphics
  •  Discovering Material Libraries
  •  Understanding the Autodesk Materials Library
  •  Using an Autodesk Library Material
  •  Creating a New Library

Lesson 5: Lighting

  •  Differentiating Standard Lights versus Photometric Lights
  •  Understanding Direct and Indirect Light
  •  Discovering Daylight
  •  Placing a Daylight System
  •  Adjusting Location
  •  Adjusting the Physical Sky
  •  Understanding Photometric Lights
  •  Enabling Streetlights in a Scene
  •  Changing Photometric Light Presets
  •  Understanding Indirect Light
  •  Calculating Indirect Illumination
  •  Working with Final Gather

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